Unlike some past scenes, such as Norsouth, this is a genuinely 360-degree environment, modeled and textured to be seen from virtually all possible angles (as long as the camera stays inside the flat). To save VRAM, the flat’s five rooms are split into separate layers that can be switched on or off as needed.
Mostly, the illumination is provided by the environment, with the exception of the hallway scene, which was too far from the windows and gets a big boost of artificial lighting. The scene is an environment, but it is also a model collection packed with original assets that would be difficult to find elsewhere. And the logs underneath the oven are individually scanned and retopoed real-life logs. The wishbone chair has individually modeled paperchord strands. Talking about complexity and realism, just to mention a few examples, the Cesca chair has hand-modeled caning instead of an opacity texture. The result is a scene that is as complex and as detailed as it would be if it were built for the CPU but that renders much faster (about one hour for each 2K images on two 1080ti and given a noise threshold of 0.01). The goal was to build a scene that would easily fit on the GPU, with the benefits this affords in terms of exponentially faster render times, while not making any sacrifices in quality, complexity and overall realism. It’s a big scene, with such details as a fully 3D exterior environment made up of three distinctive, fully-modeled facades, high-resolution assets, and photogrammetry models and textures, but it has been optimized to fit on a at least a 1080ti (11GB) under Windows 10, with quite a few GB of VRAM to spare even without resorting to V-Ray’s on-demand texture optimization option. Like the last one, this scene was designed for V-Ray Next GPU specifically. You can find the scene in the warehouse here.
Continuing my exploration of GPU rendering, I wanted to celebrate my modest workstation upgrade (from a one-card to a slightly less slow two-card system) with the release of a new scene, this time an interior, which is always a little more challenging in terms of render speed and optimization. Meanwhile, we must content ourselves with the reality that it is not so bad.
We are also looking forward to have some sponsors, because with the revenue from advertising, we can finally rent the web space needed to create a real online store organized as it should be, fast, reliable and secure.Ī real international warehouse for our textures to download faster, to load in high definition and do many other useful things to all of us. I have inserted a horizontal menu that will allow you to more easily find the topics and items of interest. In recent days, I proceeded to make many small changes to lighten the pages in order to speed up the loading of the site. always taking into account of course that it is a Blog, with all the limitations that this entails.
This prompted me to look for solutions in order to improve the site navigation. but there was also a 20% who did different considerations
Of course, your answers have made me very happy because over 80% of you said she was satisfied. Do you remember that a couple of months ago we did a survey to have your opinion on the functioning of our blog? (Meanwhile, I take this opportunity to thank you again for having responded and participated in so many)